Who didn’t want Richter Mode to lead to the beginning of Alucard’s narrative? Endless Fluff is only guilty of this in terms of route progression. While moving through the living castle with a new set of verbs was often unique and enjoyable, the complete lack of exposition, dialogue, and character building was a little off-putting. Hardcore Castlevania fans probably have some mixed feelings on alternate characters. Now that a solid year and a half has passed, Endless Fluff has finally shone some light on those portraits, and they were even thoughtful enough to expand the playground for your new toys. Character skill trees were balanced, the edge cling system was tweaked, a village-saving sidequest came around, and even a (misguided) new final boss was added, but all the while, half of the selectable character portraits remained greyed out, teasing what was to come. It’s been quite a while since release now, and developers Endless Fluff have ironed out a number of wrinkles along the way. It did have some glaring flaws, but nothing I couldn’t forgive as I dashed through the map and built monstrous combos for fun and XP boosts. ![]() ![]() A metroidvania with a malleable three button combo system that hit me right in the sweet spot. Valdis Story was an instant classic to me. Editor’s Note: This review is specifically for a major update to Valdis Story that released after the initial game.
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